How to Be Your Designer’s Favorite Writer
Often, I have written something I thought was my best work, then not shared it out of embarrassment for how the final designed version looked. Sometimes the body copy was an eye-straining full screen-width. Or the text was tiny. Or the graphics were distracting.
One time, I wrote an ebook that was a dark meditation on the future of AI where the designer added smiling software clouds and the result was … unsettling.
Every one of these instances was due to the classic writer-to-designer fence toss where we never got to collaborate. I was half the communication problem but I didn’t know which half. We both worked in silence.
Today, 10 tips for helping those designers understand you so you both get the portfolio piece you deserve.
Invite your designer in early—or at the very least, talk
To understand just how easy it is to miscommunicate, consider the tapping problem, which goes like this: Pick a partner. Think of a popular song. Tap out the beat of that song on a table and ask your partner to guess the song.
Actually try it. Listeners are flummoxed. Whereas tappers grow frustrated—to them, it’s beyond obvious. But it’s only obvious because they don’t realize they’re the only one hearing the song in their head.
Writing and design handoffs are full of tapping. That’s why Fenwick has its own design team and why we practice what we call integrated writing and design. We pull designers in at the ideas stage. They’re equipped to communicate to a whole neglected half of people’s brains and tell us things we never thought of, like “Actually, this should be a chart” or “Can this have a different analogy? That won’t work visually.”
It’s why when we recently updated our internal workflow, Carina collapsed what used to be two Kanban stages—“writing” and “design”—into one: “working.”
And it’s why I’ve developed the following rules for myself when handing things off.
10 writer-to-designer handoff tips
1. Add more subtitles and interstitials than you think necessary—These chunk the text into composable bits, indicate where each page can end, and offer options.
2. Leave annotations that over-explain what you want—Rather than write “Place graphic here,” explain that graphic. This is the tapping problem. Your designer has their own mind and can’t know yours.